Written by Jeremy Morgan, tabletop games editor, gamer, and software developer.
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13th Age Icons for Planescape Redux

27 September 2013

A while back, I tried to port Planescape into 13th Age by creating some Icons. A large part of defining a setting in 13th Age is wrapped up in the Icons, so I had to do the legwork. It turns out that Icons are a lot of fun to come up with.

I’ve modified a few things from the last time I did this. I may do a follow-up post with the relationships if I feel inclined or people seem interested. As before, I may have played with the Planescape canon a bit to create some of these, but I think they add a nice layer to what was already an intriguing setting.

Planescape Icons

  • The Wild Queen is capricious and represents nature in all its forms. A fey of untold power, she desires that all things remain untamed and wild. Note that this does not necessarily mean chaos, as there is order in nature, too. (Beastlands, Arborea)
  • The Eternal Warrior is the personification of the concept of battle and conflict. She craves war for war’s sake, whether that be the noble battles of rival lords or the brutal savagery found on the battlefields of the Lower Planes. (Ysgard, Acheron)
  • The Lady of Pain is an enigmatic figure. No one is really sure of her motivations, beyond that of keeping any and all Icons / Powers out of Sigil, her domain. (Outlands)
  • The Schemer envisions a multiverse in which plots, subterfuge, and trickery are the only way. He’s always willing to make a deal, especially when it’s to his advantage (which it usually is). Even the best laid scheme goes awry, though, which is why he also represents those caught in the act of doing something they shouldn’t. (Carceri, Gehenna)
  • The Elemental is primal, fundamental, the raw building blocks of the multiverse. It seeks only to spread fire, ash, wind, and even pure energy throughout the multiverse. (Inner Planes)
  • The Dreamer is the protector and guardian of those who find themselves lost or wandering. He also watches over those who dream and desires a multiverse of wonder and potential, free from alignments. (Astral Plane)
  • The Madness represents pure chaos and randomness. The multiverse should have no reason and no boundaries according to him. Few that meet him walk away unchanged. (Limbo, Pandemonium)
  • Primus, the Order, desires order in all things in the multiverse. Chaos is anathema to it. Methodical and patient, it is only a matter of time until its grand plan comes to fruition.
  • The Peacemaker is a being of tranquility and harmony. Unflappable, he sees beauty in peace and quiet contemplation and lives by example to show others the rightness of the path he walks. (Elysium, Arcadia)
  • The Nihilist cares about nothing but the destruction of everything in the multiverse. She finds order and chaos, good and evil to be meaningless concepts, fit only to be destroyed. (The Grey Wastes)
  • The Transcendent One is beyond and within and above and below and everywhere and nowhere. His motivations are for all to be united as one, containing all things and nothing. (Mount Celestia, Ethereal Plane)
  • The Craftsman cares nothing about good or evil, law or chaos. All that matters is creation, conversion of raw materials into finished product, work, labor. These are the things that matter. (Bytopia)
  • The Fiend represents evil in all its forms and wishes for the multiverse to be one of selfish ambition, infighting, and strife. Only then will evil reign supreme. (The Abyss, Baator)

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