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Night's Black Masquerade - Clans Redux

29 October 2012

The last time I talked about Night’s Black Masquerade, I included a first stab at the Nosferatu. After posting, I talked with one of my many supporters, and he gave me a different (read: better) approach. Today, I’m going to walk through that approach and give you a glance at all of the clan templates I’ve come up with so far (which is all of the Camarilla clans!). You’ll notice also that I’ve replaced Vampire: the Masquerade terminology with Night’s Black Agents terms.

Base Vampire

  • General Abilities: Aberrance 20, Hand-to-Hand 0, Health 4
  • Hit Threshold: 3
  • Alertness Modifier: 0
  • Stealth Modifier: 0
  • Damage Modifier: +1 (bite; extended canines), or +0 (fist, kick)
  • Armor: 0
  • Stability: 4
  • Free Powers: Drain
  • Other Powers: Addictive Bite, Vampiric Strength, Vampiric Speed, No Reflection
  • Banes: Sunlight, Wooden Stake through Heart Immobilizes
  • Dreads: Fire

Now that we have a base vampire template (which will work for PCs or NPCs), we can extrapolate to each of the clans simply by modifying this template. See each of the descriptions below.

What’s Left to Do?

I still have to work up some guidelines on how to generate templates for clan I haven’t covered here (Tzimisce, anyone?).

I also still have to do the skill mapping, which is really the process of modifying the NBA character sheet, but that work is in process.

Another to-do is a starting scenario, but I’ve got a general concept and some ideas about what to do with it.

Brujah

  • General Abilities: Aberrance 20, Hand-to-Hand 1, Health 4
  • Hit Threshold: 4
  • Alertness Modifier: 0
  • Stealth Modifier: 0
  • Damage Modifier: +1 (bite; extended canines), or +0 (fist, kick)
  • Armor: 0
  • Stability: 3
  • Free Powers: Drain
  • Other Powers: Addictive Bite, Vampiric Strength, Vampiric Speed, No Reflection
  • Banes: Sunlight, Wooden Stake through Heart Immobilizes
  • Dreads: Fire

Gangrel

  • General Abilities: Aberrance 20, Hand-to-Hand 0, Health 4
  • Hit Threshold: 3
  • Alertness Modifier: +2 (animal senses)
  • Stealth Modifier: 0
  • Damage Modifier: +2 (claws), +1 (bite; extended canines), or +0 (fist, kick)
  • Armor: -1 (tough skin)
  • Stability: 4
  • Free Powers: Drain
  • Other Powers: Addictive Bite, Vampiric Strength, Vampiric Speed, No Reflection, Turn to Creature
  • Banes: Sunlight, Wooden Stake through Heart Immobilizes
  • Dreads: Fire

Malkavian

General Abilities: Aberrance 20, Hand-to-Hand 0, Health 4

  • Hit Threshold: 3
  • Alertness Modifier: 0
  • Stealth Modifier: 0
  • Damage Modifier: +2 (claws), +1 (bite; extended canines), or +0 (fist, kick)
  • Armor: 0
  • Stability: 2
  • Free Powers: Drain
  • Other Powers: Addictive Bite, Vampiric Strength, Vampiric Speed, No Reflection, Clairvoyance, Dominate
  • Banes: Sunlight, Wooden Stake through Heart Immobilizes
  • Dreads: Fire

Nosferatu

General Abilities: Aberrance 20, Hand-to-Hand 0, Health 4

  • Hit Threshold: 3
  • Alertness Modifier: +1
  • Stealth Modifier: +2
  • Damage Modifier: +1 (bite; extended canines), or +0 (fist, kick)
  • Armor: 0
  • Stability: 4
  • Free Powers: Drain, Darkvision
  • Other Powers: Addictive Bite, Vampiric Strength, Vampiric Speed, No Reflection, Cloak of Darkness, Cloud Men’s Minds, Telepathy, Dominate, Communicate with Animals, Summon Animals
  • Banes: Sunlight, Wooden Stake through Heart Immobilizes
  • Dreads: Fire

Toreador

  • General Abilities: Aberrance 20, Hand-to-Hand 0, Health 4
  • Hit Threshold: 3
  • Alertness Modifier: +1
  • Stealth Modifier: 0
  • Damage Modifier: +1 (bite; extended canines), or +0 (fist, kick)
  • Armor: 0
  • Stability: 4
  • Free Powers: Drain
  • Other Powers: Addictive Bite, Vampiric Strength, Vampiric Speed, No Reflection
  • Banes: Sunlight, Wooden Stake through Heart Immobilizes
  • Dreads: Fire

Tremere

  • General Abilities: Aberrance 20, Hand-to-Hand 0, Health 4
  • Hit Threshold: 3
  • Alertness Modifier: +2
  • Stealth Modifier: 0
  • Damage Modifier: +1 (bite; extended canines), or +0 (fist, kick)
  • Armor: 0
  • Stability: 4
  • Free Powers: Drain
  • Other Powers: Addictive Bite, Vampiric Strength, Vampiric Speed, No Reflection, Telekinesis, Telepathy, Magic, Dominate, Presence
  • Banes: Sunlight, Wooden Stake through Heart Immobilizes
  • Dreads: Fire

Ventrue

  • General Abilities: Aberrance 20, Hand-to-Hand 0, Health 4
  • Hit Threshold: 3
  • Alertness Modifier: +1
  • Stealth Modifier: 0
  • Damage Modifier: +2 (claws), +1 (bite; extended canines), or +0 (fist, kick)
  • Armor: 0
  • Stability: 4
  • Free Powers: Drain
  • Other Powers: Addictive Bite, Vampiric Strength, Vampiric Speed, No Reflection, Dominate, Presence
  • Banes: Sunlight, Wooden Stake through Heart Immobilizes
  • Dreads: Fire

Conclusion

So now you should be able to bring a little Camarilla flavor to your NBA game. If you do, please let me know by sending me a tweet or email. I’d love to know how it went.

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