Planescape 4E - The Aasimar
13 September 2011
Today, I have the write-up for the third and final race that we need to deal with for now, the Aasimar. Technically, the Deva is the 4E equivalent of the aasimar, but the race has drifted enough that I thought it was a good idea to leave the Deva and craft something new.
I know a lot of people prefer the tiefling with its infernal bloodline, but the aasimar has always had a special place in my heart due to its celestial heritage. Hopefully, my incarnation of the aasimar will be as interesting as the tiefling.
You’ll notice that it resembles the Dragonborn’s Dragon Breath racial power. I’ve lowered the accuracy (removed the +2) and bumped the damage (to a d8). It’s radiant, which might be overpowered against undead, but it shouldn’t be too bad and gives the celestial a nice dose of “goodness.” I also added the shedding bright light because I think it’s a cool effect.
Let me know what you think in the comments.
The aasimar’s heritage is easy to see, noble features with a glint of something otherworldly in the eyes. There is celestial blood somewhere in this race’s background.
Average Height: 5’0” - 6’2”
Average Weight: 120 - 280 lb.
Ability scores: +2 Wisdom, +2 Strength or +2 Charisma
Speed: 6 squares.
Languages: Common, choice of one other
Skill bonuses: +2 Insight, +2 History
Planar Resistance: Choose either cold or fire. You have resistance equal to 5 + one-half your level to this damage type.
Celestial Mind: You gain a +5 racial bonus to saving throws against charm and illusion effects.
Celestial Flare: You gain the Celestial Flare racial power.
Immortal Origin: You are native to the planes, so you are considered an Immortal creature for the purpose of effects that relate to creature origin.
So, that concludes the race updates for now. I have a few ideas for what I’m going to do next, but I’d like to ask: what do you want to see next?