Random Game Design Thought - PME
14 January 2015
Here’s something that I’ve been kicking around in my head for a little bit. It’s not fully formed, but I need to get it down on paper, so it’s not an open loop.
Imagine you’ve got three resources: physical, mental, and emotional. You’ve got only a certain amount of each of them, and running out is BAD. You can be physically tired, mentally exhausted, or emotionally drained.
I’m pondering what else to do with this. You start each day with a certain amount (possibly determined randomly), and each thing you need to do that day costs you. It seems like the way Five Fires does resolution is a natural fit here. You roll 3 dice and decide which resource you’d like that die to apply to. The GM / another player (I haven’t given much thought to that yet) rolls 3 dice, and we compare results.
I’d probably want to allow a bit of borrowing from the next day’s resources (a la spoon theory, but I’d want to limit it.
So that’s what I’ve got so far. It’s obviously unpolished, but I think it’s got potential. What do you think? (Note: this is me asking for feedback.)